Below you'll see a screenshot of some preliminary adventuring I did today in UE4's VR editor. This feature of the engine has been around for a year or so in trial form, but fairly recently received some more functionality. It was also showcased fairly heavily near the end of Epic Games' "State of Unreal" presentation at the recent Game Developers Conference (GDC) in San Francisco (https://www.youtube.com/watch?v=K6tRt7c2elU).
In small spaces of spare time, I've been forging ahead through UE4 tutorials, attempting to get to a state where I can create a short demo of a Calculus 3 learning tool in roomscale VR. The VR editor should help speed up certain parts of the process, particularly in making in situ changes to look and feel of the environment (as a "player" would experience it).
Although UE4 may be recognized primarily as a tool for game design, it's got some real power as a vehicle for productivity and educational content creation as well. In addition to working hard on math research this summer, I'm hoping I can pull together this demo. Stay tuned for updates!
Hi there! It's been a busy academic year, and I've been hard at work learning how to balance teaching and research. Two new publications that Bengt Fornberg and I wrote together are now in print (or very soon will be):
Martin, B. and B. Fornberg, Seismic modeling with radial basis function-generated finite differences (RBF-FD) - a simplified treatment of interfaces. Journal of Computational Physics 335 (2017), 828-845.
Martin, B. and B. Fornberg, Using radial basis function-generated finite differences (RBF-FD) to solve heat transfer equilibrium problems in domains with interfaces. Engineering Analysis with Boundary Elements 79 (2017), 38-48.
The former paper improves upon the work we did (with Amik St-Cyr) in modeling seismic waves as they cross from one physical medium into another. The latter applies RBF-FD to the problem of heat transport modeling in the presence of strongly-insulating materials. Both papers draw heavily on my dissertation, so you may not find too much new here if you've already read that.
In addition to these developments I've got a lot of neat stuff in the works, and I'm excited to share it here soon!